Why I have come to give credence to dreams.
I used to be too logical to give credence to dreams, yet when my theology of God-the pusher-forward-of-creation changed to God the compeller and caller to his creation from the future, the pusher from the past the inside, outside and all around compulsion to life and vitality—I changed my mind and life. For if God compels us to move in a particular way. If he calls us and all his creation forward into his destiny, even the atoms under our fingernails are going to sense the call. Thus, it is no surprise that even our dreams will compel us to move, speaking to our spirits. Sometimes I’ve detected a multiplicity of relevance and description in dreams and parables. Such as the one below, it seems directly pertinent to a specific church/worship situation. It is also relevant to a movement currently happening with church/worship in our own socio-cultural context. The images simply switch point of application. I would even go so far as to say it applies to a global church/worship reality.
There were two houses on a small hill, connected by a walkway/screened in mud-room. Further down the sloping hill, were numerous adults, who were teenagers, playing with fire and explosive devices. The particular devices they had consisted of a square shaped piece of clay upon which they spit their chewing gum. The combination of clay and chewing gum was explosive and dangerous to those who were handling it. None-the-less the teen-adults were handling the explosives and standing perilously close to the fires that came out from these explosive mechanisms. Older individuals stood back much further from the fires.
Up at the house closest to the fires, the members of the household were de-cluttering and giving away a variety of board-games, which were piled onto their coffee-table. Upon entrance into the house, the narrator became interested in one of those games: the battleship board-game. Upon inspection of a game, she received a message in a phone call from an elderly leader from the other house, indicating that the battle call on the board-game was to put on the armor of God. Ephesians 6:11
house: place of worship
walkway–mud-room: the path of unification between the two houses is dirty and muddy, rendering all those who traversed by means of the walkway, with dirty feet.
dirty feet: soiled interaction/ “walk”
hill: the place of worship
teenage-adults: adults with developmental status of a teenager or adult with childlike qualities
older individuals: people/representatives of structures who are older, more matured, aged
fire: holy spirit, purging fire/damaging fire
square shaped piece of clay: a rendition of the Biblical meaning of potter(God) and clay (us/the church)
The clay piece represents traditional church
gum: the “new” clay
the clay/gum combination: explosive, symbolic of the old and the new mixing, resulting in the Holy Spirit’s work to purge or to destroy
the explosives/teenager combination: warning of peril to those who are not mature and are attempting to handle the fire of God
act of de-cluttering: throwing off excess baggage/old structures
coffee table: the table of meeting/fellowship
coffee table as opposed to a banquet table: indicated the table of fellowship and sustenance is small and limited in it menu/spiritual sustenance
board games: representative of the prepackaged systems of logic and social and spiritual interaction and strategy that “houses” generally use
The instruction to put on the armor: God’s directional call to specify use of a particular “board game” for purposeful strategy, in this situation. Spiritual warfare.